

Both the puzzles and enemies are kept at a basic level throughout the majority of the game, ensuring that it never gets frustrating. Holding down the fire button and pressing in the right direction usually does the job.įor an experienced gamer, Across the 2nd Dimension is nearly impossible to lose. No matter where they come from, the enemy creatures are simple enough to dispatch. In between the platforming segments, you'll face off against either natural enemies or evil robots that have been sent by the parallel Dr. The "Old Timey" world has a pattern-matching puzzle. For the puzzles, you're either tasked with finding the parts for a blueprint or manipulating a mechanical item in the world to get valves to match up or reroute colored lasers. The majority of each world consists of platforming and basic puzzle-solving. Doofenshmirtz has taken over with his massive robot factory.Īlthough the designs are radically different, each dimension serves up a fairly standard selection of gameplay. Finally, the fifth dimension is the world in which the parallel Dr. Doofenshmirtz drives a steamboat and isn't evil because he doesn't have an "evil backstory." The fourth dimension is one in which psychotic lawn gnomes have taken over and forced everyone into submission. The third dimension is a black-and-white "Old Timey" world, where Dr. After that, you're off to a floating balloon dimension, which is populated by burrowing porcupines (needles and balloons don't mix well). The first dimension you encounter is much like home, except it's been invaded by gelatin monsters. Because each world is a parallel dimension, it gave the developers a great deal of creative latitude. It’s the kind of game you can’t stop thinking about, even when your screen is off.Across the 2nd Dimension is split over six worlds, with the first five each representing a different dimension and the sixth world being the final confrontation with the parallel Dr.

Those rules are never outright explained, so you have to figure them out yourselves, and the solutions will often come when you’re exploring a completely different zone, staring at its scenic vistas, or even trying to sleep at night. Portal is a self-contained 10-hour story that wants you to keep pushing onwards, while The Witness is long, winding, and meditative, letting you leave puzzles alone and return later if you can’t work them out.Īll its puzzles involve drawing a line on a grid, and each its 11 zones have different rules for how exactly you’ll complete them. The Witness and the Portal games only share a few similarities - both are atmospheric puzzle games set in first-person and constantly layer new ideas on top of old ones - but we can’t bring ourselves to leave it off this list because it’s so bloody good.
#Puzzle dimension ps3 Pc#
It’s tough, thoughtful, and the controls still feel smooth.Īvailable on PS4, Xbox One, PC Quantum Conundrum All the while, the puzzles become evermore difficult, with coloured lamps that block your ability to clone and rooms that reverse gravity. The derelict spaceship setting and the constant death – of both the real you and of your clones, if you can even remember which one the “real you” is – provide a ponderous backdrop to the puzzling, and make you think about the nature of consciousness. By switching between them you can fling your soul across entire rooms and walk your creations off sharp drops if necessary, all in the name of reaching the next puzzle. You can generate up to four clones, and they’ll all mimic your actions exactly, which is handy for pushing blocks and pulling levers. With its titular Swapper, you create a clone of yourself with a single click, and warp your consciousness into that clone with a second.
